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Earnings

In the last section we explained how to level up. In this next one we will explain the WHY?

As mentioned before, almost every interactions make you earn XP and thus levelling up. Levelling up is essential for several reasons.

  • Unlocking elements: Levelling up will allow you to unlock new items, zones and experiences that only levelled up beavers can have.

  • Earning resources and $MTD: Levelling up will allow you to earn at each level a certain amount of resources: water, sand, wood, uranium, $MTD

  • Earning NFTs: Levelling up will allow you to earn NFTs, like lands, pets, vehicles or emotes

  • Updating your metadatas: Levelling up will allow you to convert your Beaviz levels and xp onto your metadatas. Levelling up will lead to an increase of your Beaviz' value on secondary market

  • Quests: Some of the quests (the most difficult ones) allow players to earn $MTD

Beaviz earnings per level

Here is an example of what you could expect for each level. (Note that these are random numbers just as an example)

Levels
Extra
MTD
Water
Sand
Wood
Uranium

1

run

0

0

0

0

0

2

double jump

1

2

1

1

1

3

pill

2

2

1

0

0

4

emotes

3

2

1

1

1

5

resources

5

2

3

1

0

6

pill

4

2

1

0

0

7

vehicle usage

5

2

2

1

0

8

firework

6

2

2

1

0

9

emotes

7

2

1

1

0

10

clothing

10

5

3

1

1

11

pill

8

2

2

2

0

12

teleport.

9

2

2

1

1

13

pill

10

2

2

2

0

14

extra inventory capacity

11

2

2

2

0

15

temp. vehicle service

15

2

2

2

0

16

teleport.

12

5

1

0

2

17

double xp 1 hour pill

13

4

0

0

0

18

emote

14

0

4

0

0

19

pill

15

0

0

4

0

20

land

25

0

0

0

4

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