Earnings
In the last section we explained how to level up. In this next one we will explain the WHY?
As mentioned before, almost every interactions make you earn XP and thus levelling up. Levelling up is essential for several reasons.
Unlocking elements: Levelling up will allow you to unlock new items, zones and experiences that only levelled up beavers can have.
Earning resources and $MTD: Levelling up will allow you to earn at each level a certain amount of resources: water, sand, wood, uranium, $MTD
Earning NFTs: Levelling up will allow you to earn NFTs, like lands, pets, vehicles or emotes
Updating your metadatas: Levelling up will allow you to convert your Beaviz levels and xp onto your metadatas. Levelling up will lead to an increase of your Beaviz' value on secondary market
Quests: Some of the quests (the most difficult ones) allow players to earn $MTD
Beaviz earnings per level
Here is an example of what you could expect for each level. (Note that these are random numbers just as an example)
1
run
0
0
0
0
0
2
double jump
1
2
1
1
1
3
pill
2
2
1
0
0
4
emotes
3
2
1
1
1
5
resources
5
2
3
1
0
6
pill
4
2
1
0
0
7
vehicle usage
5
2
2
1
0
8
firework
6
2
2
1
0
9
emotes
7
2
1
1
0
10
clothing
10
5
3
1
1
11
pill
8
2
2
2
0
12
teleport.
9
2
2
1
1
13
pill
10
2
2
2
0
14
extra inventory capacity
11
2
2
2
0
15
temp. vehicle service
15
2
2
2
0
16
teleport.
12
5
1
0
2
17
double xp 1 hour pill
13
4
0
0
0
18
emote
14
0
4
0
0
19
pill
15
0
0
4
0
20
land
25
0
0
0
4
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